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the-billeh
debug/debug
DebugRenderer
Class DebugRenderer
Hierarchy
DebugRenderer
Index
Constructors
constructor
Properties
buffer
is
Debug
_instance
Accessors
Instance
Methods
draw
draw
Line
draw
Rect
Constructors
constructor
new
Debug
Renderer
(
)
:
DebugRenderer
Returns
DebugRenderer
Properties
Private
buffer
buffer
:
DebugDrawable
[]
= []
Readonly
is
Debug
is
Debug
:
boolean
= !(env === "production")
Is it debug build?
Static
Private
_instance
_instance
:
DebugRenderer
Accessors
Static
Instance
get
Instance
(
)
:
DebugRenderer
Returns
DebugRenderer
Methods
draw
draw
(
)
:
void
Returns
void
draw
Line
draw
Line
(
startPoint
:
Vector2
, endPoint
:
Vector2
, color
?:
string
, lineWidth
?:
number
)
:
void
Parameters
startPoint:
Vector2
endPoint:
Vector2
color:
string
= "rgb(0, 255, 0)"
lineWidth:
number
= 2
Returns
void
draw
Rect
draw
Rect
(
rect
:
Rect
, color
?:
string
, fill
?:
boolean
)
:
void
Parameters
rect:
Rect
color:
string
= "rgb(0, 255, 0)"
fill:
boolean
= false
Returns
void
Modules
· debug
debug
· debug
· entity
entity
· components
components
· collider
· component
· rigidbody
· sprite
Renderer
· transform
· entity
· entity
Query
· tags
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events
· event
System
· mill
Event
Type
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· index
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managers
· asset
Manager
· input
Manager
· math
math
· easings
· mathf
· random
· rect
· vector
· scene
scene
· scene
· scene
Manager
· systems
systems
· physics
· renderer
· utils
utils
· class
Debug
Renderer
constructor
buffer
is
Debug
_instance
Instance
draw
draw
Line
draw
Rect
Generated using
TypeDoc
Is it debug build?