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A handy list of all major events in the engine needed to make it work properly.

Index

Enumeration members

EntityAdded

EntityAdded = "entityadded"

Dispatched when a new entity was added to a scene

EntityComponentAdded

EntityComponentAdded = "entitycomponentadded"

Dispatched when a new component was added to an entity

EntityComponentRemoved

EntityComponentRemoved = "entitycomponentremoved"

Dispatched when a component was removed from an entity

EntityDestroyed

EntityDestroyed = "entitydestroyed"

Dispatched when an entity was destroyed (removed from the scene)

SceneLoaded

SceneLoaded = "sceneloaded"

Dispatched when a new scene was loaded

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