Construct a new component.
Is the component enabled.
Entity that this component is attached to.
Is the sprite renderer initialized.
This is used to check if the sprite renderer and its texture is loaded and ready to be used.
Returns the component id.
The component id.
Get the sprite renderer's texture.
Set the sprite renderer's texture.
Awake.
Late update.
Start.
Update.
Generated using TypeDoc
The sprite renderer component is used to render a sprite.